Large City: Jùpiēam Ji̊ Qi̊v

Jùpiēam Ji̊ Qi̊v

Jùpiēam Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionTz-44j Fækhwæb Steppe
Founded1349
Community LeaderLord Grîv
Area235 km2 (94 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4022 m (13195 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population55417
Population Density235 people per km2 (589 people per mi2)
Town AuraConjuration
Naming
Native nameJùpiēam Ji̊ Qi̊v
Pronunciation/ʤʊp/ /jam/
Direct Translation[vagina] [mobile; portable]
Translation[Not Yet Translated]

Jùpiēam Ji̊ Qi̊v (/ʤʊp/ /jam/ [vagina] [mobile; portable]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Jùpiēam Ji̊ Qi̊v is derived from the Sylvin language, as Jùpiēam Ji̊ Qi̊v was founded by Grîv, who was culturaly Tauran.

Climate

Jùpiēam Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 27°C (80°F). Jùpiēam Ji̊ Qi̊v receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Jùpiēam Ji̊ Qi̊v covers an area of nearly 235 km2 (94 mi2), and an average elevation of 4022 m (13195 ft) above sea level.

Overview

Jùpiēam Ji̊ Qi̊v was founded durring the early 14th century in summer of the year 1349, by Grîv. The establishment of Jùpiēam Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Jùpiēam Ji̊ Qi̊v was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Jùpiēam Ji̊ Qi̊v is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Jùpiēam Ji̊ Qi̊v is buildings are arranged within a network of restrictive cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Jùpiēam Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Jùpiēam Ji̊ Qi̊v long.

Civic Infrastructure

Jùpiēam Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Jùpiēam Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Jùpiēam Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jùpiēam Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jùpiēam Ji̊ Qi̊v's parks.

Jùpiēam Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jùpiēam Ji̊ Qi̊v.

Jùpiēam Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Jùpiēam Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Jùpiēam Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Jùpiēam Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Jùpiēam Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jùpiēam Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Jùpiēam Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jùpiēam Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Jùpiēam Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Jùpiēam Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Jùpiēam Ji̊ Qi̊v's grid is powered by an arcane means.

Jùpiēam Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Jùpiēam Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Jùpiēam Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Jùpiēam Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jùpiēam Ji̊ Qi̊v's natural decorations nor waterways.

Jùpiēam Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Jùpiēam Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Jùpiēam Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Jùpiēam Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Jùpiēam Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Jùpiēam Ji̊ Qi̊v vermin leave small tokens in payment for food taken.

The Ooze, Amber near Jùpiēam Ji̊ Qi̊v are known to be more aggressive than normal.

Jùpiēam Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Invocation energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 111
  • Farmers: 167
  • Farm Laborer: 291
  • Hunters: 184
  • Milk Maids: 131
  • Ranchers: 72
  • Ranch Hands: 156
  • Shepherds: 153
    • Farmland: 223884 m2
    • Cattle and Similar Creatures: 13854
    • Poultry: 166251
    • Swine: 11083
    • Sheep: 554
    • Goats: 110
    • Horses, Mounts, and Beasts of Burden: 5541

Craftsmen

  • Arms and Toolmakers: 123
  • Blacksmiths: 125
  • Bookbinders: 68
  • Buckle-makers: 74
  • Cabinetmakers: 128
  • Candlemakers: 191
  • Carpenters: 175
  • Clothmakers: 158
  • Coach and Harness Makers: 61
  • Coopers: 145
  • Copper, Brass, Tin, Zinc, and Lead Workers: 78
  • Copyists: 52
  • Cutlers: 46
  • Fabricworkers: 131
  • Farrier: 335
  • Furriers: 36
  • Glassworkers: 184
  • Gunsmiths: 119
  • Harness-Makers: 53
  • Hatters: 105
  • Hosiery Workers: 39
  • Jewelers: 63
  • Leatherwrights: 128
  • Locksmiths: 54
  • Matchstick makers: 85
  • Musical Instrument Makers: 82
  • Painters, Structures and Fixtures: 69
  • Paper Workers: 85
  • Plasterers: 75
  • Pursemakers: 98
  • Roofers: 59
  • Ropemakers: 54
  • Rugmakers: 52
  • Saddlers: 98
  • Scabbardmakers: 114
  • Scalemakers: 59
  • Scientific, Surgical, and Optical Instrument Makers: 35
  • Sculptors, Structures and Fixtures: 53
  • Shoemakers: 52
  • Soap and Tallow Workers: 181
  • Tailors: 382
  • Tanners: 71
  • Upholsterers: 78
  • Watchmakers: 73
  • Weavers: 162
  • Whitesmiths: 46

Merchants

  • Adventuring Goods Retellers: 39
  • Arcana Sellers: 39
  • Beer-Sellers: 73
  • Booksellers: 82
  • Butchers: 138
  • Chandlers: 149
  • Chicken Butchers: 143
  • Entrepreneurs: 58
  • Fine Clothiers: 145
  • Fishmongers: 135
  • Florists: 33
  • Potion Sellers: 97
  • Resellers: 240
  • Spice Merchants: 72
  • Wine-sellers: 106
  • Wheelwright: 89
  • Woodsellers: 54

Service workers

  • Bakers: 277
  • Barbers: 246
  • Coachmen: 85
  • Cooks: 251
  • Doctors: 121
  • Gamekeepers: 87
  • Grooms: 49
  • Hairdressers: 191
  • Healers: 143
  • Housekeepers: 167
  • Housemaids: 307
  • House Stewards: 173
  • Inns: 53
  • Laundry maids: 108
  • Maidservants: 205
  • Nursery Maids: 102
  • Pastrycooks: 173
  • Restaurateur: 240
  • Tavern Keepers: 251

Specialized Laborer

  • Ashworkers: 78
  • Bleachers: 50
  • Chemical Workers: 31
  • Coal Heavers: 110
  • In-Town Couriers: 128
  • Long Haul Couriers: 131
  • Dockyard Workers: 117
  • Gas Workers: 26
  • Hay Merchants: 46
  • Leech Collectors: 151
  • Millers: 128
  • Miners: 123
  • Oilmen and Polishers: 81
  • Postmen: 138
  • Pure Finder: 73
  • Skinners: 162
  • Sugar Refiners: 31
  • Tosher: 85
  • Warehousemen: 178
  • Watercarriers: 127
  • Watermen, Bargemen, etc.: 162

Skilled Laborers

  • Accountants: 71
  • Alchemist: 79
  • Clerk: 113
  • Dentists: 53
  • Educators: 151
  • Engineers: 82
  • Gardeners: 57
  • Mages: 41
  • Plumbers: 62
  • Pharmacist: 66
  • Professors: 24
  • Scientists: 41
  • Wizards: 23

Civil Servants

  • Adventurers: 53
  • Bankers: 80
  • Civil Clerks: 123
  • Civic Iudex: 63
  • Consultants: 35
  • Exorcist: 131
  • Fixers: 62
  • Kami Clerk: 107
  • Landlords: 119
  • Lawyers: 67
  • Legend Keepers: 90
  • Militia Officers: 554
  • Monks, Monastic: 158
  • Monks, Civic: 191
  • Historian, Oral: 123
  • Historian, Textual: 65
  • Policemen, Sheriffs, etc.: 123
  • Priests: 221
  • Rangers: 75
  • Rat Catchers: 82
  • Scholars: 82
  • Spiritualist: 102
  • Slayers: 31
  • Storytellers: 217
  • Military Officers: 191

Cottage Industries

  • Brewers: 173
  • Comfort Services: 213
  • Enchanters: 61
  • Herbalists: 64
  • Jaminators: 178
  • Needleworkers: 197
  • Potters: 86
  • Preserve Makers: 184
  • Quilters: 81
  • Seamsters: 346
  • Spinners: 178
  • Tinker: 62
  • Weaver: 149

Artists

  • Actors: 56
  • Architects: 22
  • Bards: 90
  • Costumers: 34
  • Dancers: 65
  • Drafters: 36
  • Engravers: 44
  • Fine Furniture Carpenters: 27
  • Glaziers: 58
  • Inlayers: 52
  • Musicians: 173
  • Painters, Art: 28
  • Playwrights: 57
  • Sculptors, Art: 50
  • Wood Carvers: 197
  • Writers: 184

Produce Industries

  • Butter Churners: 178
  • Canners: 149
  • Cheesmakers: 178
  • Ice Merchants: 24
  • Millers: 110
  • Picklers: 98
  • Smokers: 70
  • Stockmakers: 62
  • Tobacconists: 90
  • Tallowmakers: 131

21208 of Jùpiēam Ji̊ Qi̊v's population work within a Foundational Occupation.

31993 of Jùpiēam Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 2216 (4%) are noncontributers.

Points of Interest

Jùpiēam Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

The the a tome of Transmutation, an a tome imbued with potent amounts of Transmutation energies was created in Jùpiēam Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History